My Story
I started to dabble in 3D art in 2012 with my first laptop. I worked in Daz Studio with premade models. Even though I did not make any of the models I used at the time, I was able to learn a lot about lighting, posing, and the differences between a good model and a bad one.
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I got my first degree in Computer Science with a specialty in game design from Davenport University in Michigan. I was taught how to code with C# and use the Unity Game Engine. Near the end of the degree, I started to do more of the art side of our group projects and I taught myself everything from how to create an animation tree to texture mapping my custom models.
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A year after I graduated, I attended Rocky Mountain College of Art and Design to better focus my interest in game art. I greatly enjoy making props, though I have also had fun creating animations, assembling levels, and building textures.